This commit is contained in:
2026-03-27 00:01:54 -03:00
parent 65814b5b9e
commit df6bcb01e8
14 changed files with 1246 additions and 203 deletions

View File

@@ -78,6 +78,18 @@ function onTimelineResize(delta: number) {
tableFlex.value = Math.max(0.3, Math.min(3, tableFlex.value - shift))
}
// Editor sliders sidebar width — drag right = shrink sliders (grow frame)
const slidersWidth = ref(210)
function onSlidersResize(delta: number) {
slidersWidth.value = Math.max(210, Math.min(350, slidersWidth.value - delta))
}
// Editor bottom height (overlays bar)
const editorBottomHeight = ref(50)
function onEditorBottomResize(delta: number) {
editorBottomHeight.value = Math.max(36, Math.min(120, editorBottomHeight.value - delta))
}
const statusMap: Record<string, 'idle' | 'live' | 'processing' | 'error'> = {
idle: 'idle',
connecting: 'processing',
@@ -110,31 +122,107 @@ async function stopPipeline() {
const currentFrameImage = ref<string | null>(null)
const currentFrameRef = ref<number | null>(null)
// All checkpoint frames (for scenario mode — scrubbing)
const checkpointFrames = ref<{ seq: number; timestamp: number; jpeg_b64: string }[]>([])
const checkpointFrameIndex = ref(0)
const checkpointStage = ref<string | null>(null) // which stage the checkpoint is at
source.on<{ frame_ref: number; jpeg_b64: string }>('frame_update', (e) => {
currentFrameImage.value = e.jpeg_b64
currentFrameRef.value = e.frame_ref
})
// Load checkpoint data when in scenario mode
async function loadCheckpoint(job: string, stage: string) {
try {
const resp = await fetch(`/api/detect/checkpoints/${job}/${stage}`)
if (!resp.ok) return
const data = await resp.json()
checkpointFrames.value = data.frames ?? []
checkpointStage.value = stage
// Show first frame
if (checkpointFrames.value.length > 0) {
checkpointFrameIndex.value = 0
const first = checkpointFrames.value[0]
currentFrameImage.value = first.jpeg_b64
currentFrameRef.value = first.seq
}
status.value = 'idle'
} catch (e) {
console.error('Failed to load checkpoint:', e)
}
}
function setCheckpointFrame(index: number) {
if (index < 0 || index >= checkpointFrames.value.length) return
checkpointFrameIndex.value = index
const frame = checkpointFrames.value[index]
currentFrameImage.value = frame.jpeg_b64
currentFrameRef.value = frame.seq
}
// Load checkpoint when in editor mode with a job (scenario URL)
// Uses watch to handle both initial load and navigation
import { watch as vueWatch } from 'vue'
vueWatch(
() => [pipeline.layoutMode, pipeline.editorStage, jobId.value] as const,
([mode, stage, job]) => {
if (mode === 'bbox_editor' && stage && job) {
const stageMap: Record<string, string> = {
detect_edges: 'filter_scenes',
detect_contours: 'detect_edges',
detect_color: 'detect_contours',
merge_regions: 'detect_color',
}
const cpStage = stageMap[stage] ?? 'filter_scenes'
loadCheckpoint(job, cpStage)
}
},
{ immediate: true },
)
// Debug overlays from replay-stage results
const editorOverlays = ref<FrameOverlay[]>([])
// Boxes from edge detection (local or server)
const editorBoxes = ref<import('mpr-ui-framework/src/renderers/FrameRenderer.vue').FrameBBox[]>([])
function onReplayResult(result: {
regions_by_frame?: Record<string, unknown[]>
debug?: Record<string, { edge_overlay_b64: string; lines_overlay_b64: string; horizontal_count: number; pair_count: number }>
}) {
const overlays: FrameOverlay[] = []
// Update boxes
if (result.regions_by_frame) {
const firstRegions = Object.values(result.regions_by_frame)[0] as any[] ?? []
editorBoxes.value = firstRegions.map((r: any) => ({
x: r.x, y: r.y, w: r.w, h: r.h,
confidence: r.confidence,
label: r.label ?? 'edge_region',
stage: 'detect_edges',
}))
}
// Update overlays — only when debug data is present, preserve existing otherwise
if (result.debug) {
// Take first frame's debug data (editor shows one frame at a time)
const firstDebug = Object.values(result.debug)[0]
if (firstDebug) {
const overlays: FrameOverlay[] = []
if (firstDebug.edge_overlay_b64) {
overlays.push({ src: firstDebug.edge_overlay_b64, label: 'Canny edges', visible: true, opacity: 0.4 })
// Preserve visibility/opacity from existing overlays if they exist
const existing = editorOverlays.value.find(o => o.label === 'Canny edges')
overlays.push({ src: firstDebug.edge_overlay_b64, label: 'Canny edges', visible: existing?.visible ?? true, opacity: existing?.opacity ?? 0.25 })
}
if (firstDebug.lines_overlay_b64) {
overlays.push({ src: firstDebug.lines_overlay_b64, label: 'Hough lines', visible: true, opacity: 0.5 })
const existing = editorOverlays.value.find(o => o.label === 'Hough lines')
overlays.push({ src: firstDebug.lines_overlay_b64, label: 'Hough lines', visible: existing?.visible ?? true, opacity: existing?.opacity ?? 0.25 })
}
editorOverlays.value = overlays
}
}
editorOverlays.value = overlays
}
function onJobStarted(newJobId: string) {
@@ -236,12 +324,14 @@ function onJobStarted(newJobId: string) {
<!-- === BBOX EDITOR MODE === -->
<template v-else-if="pipeline.layoutMode === 'bbox_editor'">
<Panel :title="`Region Editor — ${pipeline.editorStage?.replace(/_/g, ' ')}`" :status="status">
<div class="editor-placeholder">
<div class="editor-layout">
<!-- Top: frame + sliders side by side -->
<div class="editor-top">
<div class="editor-frame">
<FramePanel :source="source" :status="status" :overlays="editorOverlays" />
<FramePanel :source="source" :status="status" :overlays="editorOverlays" :frame-image="currentFrameImage" :editor-boxes="editorBoxes" />
</div>
<div class="editor-tools">
<ResizeHandle direction="horizontal" @resize="onSlidersResize" />
<div class="editor-sliders" :style="{ width: slidersWidth + 'px' }">
<StageConfigSliders
v-if="pipeline.editorStage"
:stage="pipeline.editorStage"
@@ -250,10 +340,29 @@ function onJobStarted(newJobId: string) {
:frame-ref="currentFrameRef"
@replay-result="onReplayResult"
/>
<button class="editor-close" @click="pipeline.closeEditor()">✕ Close</button>
</div>
</div>
</Panel>
<!-- Bottom: debug overlays + close -->
<div class="editor-bottom">
<div class="overlay-controls">
<template v-if="editorOverlays.length > 0">
<label v-for="(overlay, idx) in editorOverlays" :key="idx" class="overlay-toggle">
<input type="checkbox" v-model="overlay.visible" />
<span class="overlay-label">{{ overlay.label }}</span>
<input
type="range"
min="0" max="1" step="0.05"
:value="overlay.opacity ?? 0.5"
@input="(e: Event) => overlay.opacity = Number((e.target as HTMLInputElement).value)"
class="opacity-slider"
/>
<span class="opacity-value">{{ Math.round((overlay.opacity ?? 0.5) * 100) }}%</span>
</label>
</template>
</div>
<button class="editor-close" @click="pipeline.closeEditor()">✕ Close</button>
</div>
</div>
</template>
<!-- === STAGE EDITOR MODE === -->
@@ -279,28 +388,8 @@ function onJobStarted(newJobId: string) {
<!-- Bottom bar: Log or Blob viewer depending on mode -->
<div class="log-row">
<template v-if="pipeline.layoutMode === 'bbox_editor'">
<Panel :title="`Debug Overlays — ${pipeline.editorStage?.replace(/_/g, ' ')}`" :status="status">
<div class="overlay-controls">
<template v-if="editorOverlays.length > 0">
<label v-for="(overlay, idx) in editorOverlays" :key="idx" class="overlay-toggle">
<input type="checkbox" v-model="overlay.visible" />
<span class="overlay-label">{{ overlay.label }}</span>
<input
type="range"
min="0" max="1" step="0.05"
:value="overlay.opacity ?? 0.5"
@input="(e) => overlay.opacity = Number((e.target as HTMLInputElement).value)"
class="opacity-slider"
/>
<span class="opacity-value">{{ Math.round((overlay.opacity ?? 0.5) * 100) }}%</span>
</label>
</template>
<div v-else class="blob-placeholder">
Run analysis with debug enabled to see edge and line overlays
</div>
</div>
</Panel>
<template v-if="pipeline.layoutMode === 'source_selector'">
<!-- no log in source selector -->
</template>
<template v-else>
<LogPanel ref="logPanel" :source="source" :status="status" />
@@ -478,34 +567,82 @@ header h1 { font-size: var(--font-size-lg); font-weight: 600; }
/* Log: full width bottom */
.log-row {
flex-shrink: 0;
height: 200px;
height: 150px;
}
.empty { color: var(--text-dim); padding: var(--space-6); text-align: center; }
/* Editor placeholders */
.editor-placeholder {
/* Editor layout — frame maximized, sliders right, overlays bottom */
.editor-layout {
display: flex;
flex-direction: column;
height: 100%;
gap: var(--space-2);
min-height: 0;
overflow: hidden;
}
.editor-top {
display: flex;
flex: 1;
min-height: 0;
overflow: hidden;
}
.editor-frame {
flex: 1;
min-height: 0;
min-width: 0;
overflow: hidden;
display: flex;
}
.editor-frame > * {
flex: 1;
min-height: 0;
overflow: hidden;
}
.editor-tools {
width: 200px;
.editor-sliders {
flex-shrink: 0;
padding: var(--space-3);
min-width: 210px;
padding: var(--space-2);
background: var(--surface-2);
border-radius: var(--panel-radius);
overflow-y: auto;
overflow-x: hidden;
}
.editor-bottom {
flex-shrink: 0;
display: flex;
flex-direction: column;
gap: var(--space-2);
font-size: var(--font-size-sm);
align-items: center;
gap: var(--space-4);
padding: var(--space-2) var(--space-3);
background: var(--surface-2);
border-top: var(--panel-border);
height: 36px;
}
.editor-close {
background: var(--surface-3);
border: 1px solid var(--surface-3);
border-radius: 4px;
padding: 3px 10px;
color: var(--text-secondary);
font-family: var(--font-mono);
font-size: var(--font-size-sm);
cursor: pointer;
margin-left: auto;
}
.editor-close:hover {
background: var(--status-error);
color: #000;
}
/* Stage config editor (placeholder) */
.editor-placeholder {
display: flex;
height: 100%;
gap: var(--space-2);
}
.editor-config {
@@ -517,23 +654,6 @@ header h1 { font-size: var(--font-size-lg); font-weight: 600; }
gap: var(--space-2);
}
.editor-close {
background: var(--surface-3);
border: 1px solid var(--surface-3);
border-radius: 4px;
padding: var(--space-2) var(--space-3);
color: var(--text-secondary);
font-family: var(--font-mono);
font-size: var(--font-size-sm);
cursor: pointer;
margin-top: auto;
}
.editor-close:hover {
background: var(--status-error);
color: #000;
}
.blob-placeholder {
padding: var(--space-4);
color: var(--text-dim);

View File

@@ -1,9 +1,16 @@
<script setup lang="ts">
import { ref, onMounted, computed } from 'vue'
import { ref, onMounted, computed, watch } from 'vue'
import {
runEdgeDetection,
runEdgeDetectionDebug,
b64ToImageData,
imageDataToB64,
type EdgeDetectionParams,
} from 'mpr-ui-framework/src/cv'
interface ConfigField {
name: string
type: string // "bool" | "int" | "float" | "str"
type: string
default: unknown
description: string
min: number | null
@@ -14,16 +21,15 @@ interface ConfigField {
const props = defineProps<{
/** Stage name (e.g. "detect_edges") */
stage: string
/** Job ID for replay-stage calls (used as fallback) */
/** Job ID (used for server mode fallback) */
jobId: string
/** Currently displayed frame image (base64 JPEG) — sent directly to GPU for fast feedback */
/** Currently displayed frame image (base64 JPEG) */
frameImage?: string | null
/** Currently displayed frame sequence number */
frameRef?: number | null
}>()
const emit = defineEmits<{
/** Emitted when replay returns new regions */
'replay-result': [result: {
regions_by_frame: Record<string, unknown[]>
debug: Record<string, { edge_overlay_b64: string; lines_overlay_b64: string; horizontal_count: number; pair_count: number }>
@@ -36,24 +42,50 @@ const loading = ref(false)
const error = ref<string | null>(null)
const regionCount = ref<number | null>(null)
const debugEnabled = ref(true)
const autoApply = ref(true) // auto-run on slider change (fast CV); uncheck for heavy stages
const execMode = ref<'local' | 'server'>('local')
const execTimeMs = ref<number | null>(null)
// Config field defaults for detect_edges (used when API is unavailable)
const EDGE_DEFAULTS: ConfigField[] = [
{ name: 'enabled', type: 'bool', default: true, description: 'Enable edge detection', min: null, max: null, options: null },
{ name: 'edge_canny_low', type: 'int', default: 50, description: 'Canny low threshold', min: 0, max: 255, options: null },
{ name: 'edge_canny_high', type: 'int', default: 150, description: 'Canny high threshold', min: 0, max: 255, options: null },
{ name: 'edge_hough_threshold', type: 'int', default: 80, description: 'Hough accumulator threshold', min: 1, max: 500, options: null },
{ name: 'edge_hough_min_length', type: 'int', default: 100, description: 'Min line length (px)', min: 10, max: 2000, options: null },
{ name: 'edge_hough_max_gap', type: 'int', default: 10, description: 'Max line gap (px)', min: 1, max: 100, options: null },
{ name: 'edge_pair_max_distance', type: 'int', default: 200, description: 'Max pair distance (px)', min: 10, max: 500, options: null },
{ name: 'edge_pair_min_distance', type: 'int', default: 15, description: 'Min pair distance (px)', min: 5, max: 200, options: null },
]
// Fetch stage config fields from API
onMounted(async () => {
// Try loading from API, fall back to hardcoded defaults
try {
const resp = await fetch(`/api/detect/config/stages/${props.stage}`)
if (!resp.ok) {
error.value = `Failed to load config: ${resp.status}`
return
if (resp.ok) {
const data = await resp.json()
fields.value = data.config_fields ?? []
} else {
fields.value = EDGE_DEFAULTS
}
const data = await resp.json()
fields.value = data.config_fields ?? []
} catch {
fields.value = EDGE_DEFAULTS
}
// Initialize values from defaults
for (const f of fields.value) {
values.value[f.name] = f.default
}
} catch (e) {
error.value = `Failed to load config: ${e}`
for (const f of fields.value) {
values.value[f.name] = f.default
}
// Auto-run on first frame if already available
if (props.frameImage) {
applyDetection()
}
})
// Auto-run when frame arrives after mount (checkpoint load is async)
watch(() => props.frameImage, (newVal, oldVal) => {
if (newVal && !oldVal && fields.value.length > 0) {
applyDetection()
}
})
@@ -64,41 +96,97 @@ function resetDefaults() {
for (const f of fields.value) {
values.value[f.name] = f.default
}
applyDetection()
}
let debounceTimer: ReturnType<typeof setTimeout> | null = null
function onSliderChange() {
// Debounce — wait 300ms after last change before calling replay
if (!autoApply.value) return
if (debounceTimer) clearTimeout(debounceTimer)
debounceTimer = setTimeout(() => applyReplay(), 300)
debounceTimer = setTimeout(() => applyDetection(), 150)
}
async function applyReplay() {
async function applyDetection() {
if (!props.frameImage) {
error.value = 'No frame available'
return
}
loading.value = true
error.value = null
execTimeMs.value = null
// Direct GPU call — send the frame image + current slider params
// Skip checkpoint/replay path for ~50-100ms round trips instead of seconds
if (props.frameImage && props.stage === 'detect_edges') {
await callGpuDirect()
return
}
// Fallback: replay-stage path (for stages without direct GPU endpoint)
if (!props.jobId) {
error.value = 'No frame image or job ID available'
try {
if (execMode.value === 'local') {
await runLocal()
} else {
await runServer()
}
} catch (e) {
error.value = `${execMode.value} failed: ${e}`
} finally {
loading.value = false
return
}
await callReplayStage()
}
async function callGpuDirect() {
const body: Record<string, unknown> = {
image: props.frameImage,
/** Browser-side CV — no network, instant */
async function runLocal() {
const t0 = performance.now()
// Decode base64 JPEG → ImageData
const imageData = await b64ToImageData(props.frameImage!)
// Build params from slider values
const params: Partial<EdgeDetectionParams> = {
cannyLow: values.value['edge_canny_low'] as number,
cannyHigh: values.value['edge_canny_high'] as number,
houghThreshold: values.value['edge_hough_threshold'] as number,
houghMinLength: values.value['edge_hough_min_length'] as number,
houghMaxGap: values.value['edge_hough_max_gap'] as number,
pairMaxDistance: values.value['edge_pair_max_distance'] as number,
pairMinDistance: values.value['edge_pair_min_distance'] as number,
}
// Pass current slider values as edge detection params
const frameKey = String(props.frameRef ?? 0)
if (debugEnabled.value) {
const result = await runEdgeDetectionDebug(imageData, params)
execTimeMs.value = Math.round(performance.now() - t0)
regionCount.value = result.regions.length
// Convert ImageData overlays to base64 for FrameRenderer
const edgeB64 = await imageDataToB64(result.edgeImageData)
const linesB64 = await imageDataToB64(result.linesImageData)
emit('replay-result', {
regions_by_frame: { [frameKey]: result.regions },
debug: {
[frameKey]: {
edge_overlay_b64: edgeB64,
lines_overlay_b64: linesB64,
horizontal_count: result.horizontalCount,
pair_count: result.pairCount,
},
},
})
} else {
const result = await runEdgeDetection(imageData, params)
execTimeMs.value = Math.round(performance.now() - t0)
regionCount.value = result.regions.length
emit('replay-result', {
regions_by_frame: { [frameKey]: result.regions },
debug: {},
})
}
}
/** Server-side CV — calls GPU box via proxy */
async function runServer() {
const t0 = performance.now()
const body: Record<string, unknown> = { image: props.frameImage }
for (const f of fields.value) {
if (f.name !== 'enabled') {
body[f.name] = values.value[f.name]
@@ -109,98 +197,37 @@ async function callGpuDirect() {
? '/api/detect/gpu/detect_edges/debug'
: '/api/detect/gpu/detect_edges'
try {
const resp = await fetch(endpoint, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(body),
})
const resp = await fetch(endpoint, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(body),
})
if (!resp.ok) {
const detail = await resp.text()
error.value = `GPU call failed: ${detail}`
return
}
const data = await resp.json()
regionCount.value = data.regions?.length ?? 0
// Build result in the same shape the parent expects
const frameKey = String(props.frameRef ?? 0)
const result: Record<string, unknown> = {
regions_by_frame: { [frameKey]: data.regions ?? [] },
debug: {},
}
if (data.edge_overlay_b64 || data.lines_overlay_b64) {
result.debug = {
[frameKey]: {
edge_overlay_b64: data.edge_overlay_b64 ?? '',
lines_overlay_b64: data.lines_overlay_b64 ?? '',
horizontal_count: data.horizontal_count ?? 0,
pair_count: data.pair_count ?? 0,
}
}
}
emit('replay-result', result as any)
} catch (e) {
error.value = `GPU call failed: ${e}`
} finally {
loading.value = false
}
}
async function callReplayStage() {
const overrides: Record<string, unknown> = {}
for (const f of fields.value) {
if (values.value[f.name] !== f.default) {
overrides[f.name] = values.value[f.name]
}
if (!resp.ok) {
const detail = await resp.text()
throw new Error(detail)
}
const overrideKey = stageToOverrideKey(props.stage)
const configOverrides = Object.keys(overrides).length > 0
? { [overrideKey]: overrides }
: null
const data = await resp.json()
execTimeMs.value = Math.round(performance.now() - t0)
regionCount.value = data.regions?.length ?? 0
const body = {
job_id: props.jobId,
stage: props.stage,
frame_refs: props.frameRef != null ? [props.frameRef] : null,
config_overrides: configOverrides,
debug: debugEnabled.value,
const frameKey = String(props.frameRef ?? 0)
const result: any = {
regions_by_frame: { [frameKey]: data.regions ?? [] },
debug: {},
}
try {
const resp = await fetch('/api/detect/replay-stage', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(body),
})
if (!resp.ok) {
const detail = await resp.text()
error.value = `Replay failed: ${detail}`
return
if (data.edge_overlay_b64 || data.lines_overlay_b64) {
result.debug = {
[frameKey]: {
edge_overlay_b64: data.edge_overlay_b64 ?? '',
lines_overlay_b64: data.lines_overlay_b64 ?? '',
horizontal_count: data.horizontal_count ?? 0,
pair_count: data.pair_count ?? 0,
},
}
const result = await resp.json()
regionCount.value = result.region_count ?? 0
emit('replay-result', result)
} catch (e) {
error.value = `Replay failed: ${e}`
} finally {
loading.value = false
}
}
function stageToOverrideKey(stage: string): string {
const map: Record<string, string> = {
detect_edges: 'region_analysis',
detect_objects: 'detection',
run_ocr: 'ocr',
match_brands: 'resolver',
}
return map[stage] || stage
emit('replay-result', result)
}
</script>
@@ -211,6 +238,18 @@ function stageToOverrideKey(stage: string): string {
<button class="sliders-reset" @click="resetDefaults" title="Reset to defaults">Reset</button>
</div>
<!-- Local / Server toggle -->
<div class="mode-toggle">
<button
:class="['mode-btn', { active: execMode === 'local' }]"
@click="execMode = 'local'"
>Local</button>
<button
:class="['mode-btn', { active: execMode === 'server' }]"
@click="execMode = 'server'"
>Server</button>
</div>
<div v-if="error" class="sliders-error">{{ error }}</div>
<div class="sliders-list">
@@ -245,20 +284,25 @@ function stageToOverrideKey(stage: string): string {
</div>
</div>
<!-- Debug overlay toggle -->
<label class="slider-field bool-field debug-toggle">
<input type="checkbox" v-model="debugEnabled" @change="onSliderChange" />
<span class="field-label">Show edge overlays</span>
</label>
<!-- Feedback -->
<!-- Footer -->
<div class="sliders-footer">
<button class="apply-btn" :disabled="loading" @click="applyReplay">
<button
class="apply-btn"
:disabled="loading || autoApply"
@click="applyDetection"
>
{{ loading ? 'Running...' : 'Apply' }}
</button>
<label class="auto-apply-toggle">
<input type="checkbox" v-model="autoApply" />
<span>Auto</span>
</label>
<span v-if="regionCount != null" class="region-count">
{{ regionCount }} regions
</span>
<span v-if="execTimeMs != null" class="exec-time">
{{ execTimeMs }}ms
</span>
</div>
</div>
</template>
@@ -298,6 +342,34 @@ function stageToOverrideKey(stage: string): string {
}
.sliders-reset:hover { background: var(--surface-2); }
.mode-toggle {
display: flex;
gap: 1px;
background: var(--surface-2);
border-radius: 3px;
overflow: hidden;
}
.mode-btn {
flex: 1;
padding: 3px 8px;
border: none;
background: var(--surface-2);
color: var(--text-dim);
font-family: var(--font-mono);
font-size: 9px;
cursor: pointer;
transition: all 0.15s;
}
.mode-btn.active {
background: var(--surface-3);
color: var(--text-primary);
font-weight: 600;
}
.mode-btn:hover:not(.active) {
color: var(--text-secondary);
}
.sliders-error {
color: var(--status-error);
font-size: 10px;
@@ -354,7 +426,6 @@ function stageToOverrideKey(stage: string): string {
color: var(--text-dim);
}
/* Range slider styling */
input[type="range"] {
-webkit-appearance: none;
appearance: none;
@@ -388,11 +459,6 @@ input[type="checkbox"] {
accent-color: #00bcd4;
}
.debug-toggle {
padding-top: var(--space-1);
border-top: var(--panel-border);
}
.sliders-footer {
display: flex;
align-items: center;
@@ -415,8 +481,25 @@ input[type="checkbox"] {
.apply-btn:hover { opacity: 0.85; }
.apply-btn:disabled { opacity: 0.4; cursor: not-allowed; }
.auto-apply-toggle {
display: flex;
align-items: center;
gap: 4px;
font-size: 9px;
color: var(--text-secondary);
cursor: pointer;
}
.auto-apply-toggle input { accent-color: #00bcd4; }
.region-count {
color: var(--text-secondary);
font-size: 10px;
}
.exec-time {
color: var(--text-dim);
font-size: 9px;
margin-left: auto;
}
</style>

View File

@@ -1,5 +1,5 @@
<script setup lang="ts">
import { ref, computed } from 'vue'
import { ref, computed, watch } from 'vue'
import { Panel } from 'mpr-ui-framework'
import FrameRenderer from 'mpr-ui-framework/src/renderers/FrameRenderer.vue'
import type { FrameBBox, FrameOverlay } from 'mpr-ui-framework/src/renderers/FrameRenderer.vue'
@@ -10,9 +10,18 @@ const props = defineProps<{
status?: 'idle' | 'live' | 'processing' | 'error'
/** Debug overlay layers passed from parent (editor mode) */
overlays?: FrameOverlay[]
/** Frame image from checkpoint (scenario mode) — overrides SSE */
frameImage?: string | null
/** Boxes from editor (local CV or server) — merged with SSE boxes */
editorBoxes?: import('mpr-ui-framework/src/renderers/FrameRenderer.vue').FrameBBox[]
}>()
const imageSrc = ref('')
const imageSrc = ref(props.frameImage ?? '')
// Sync prop → internal ref when checkpoint frame changes
watch(() => props.frameImage, (v) => {
if (v) imageSrc.value = v
})
// Per-stage box accumulation
const stageBoxes = ref<Record<string, FrameBBox[]>>({})
@@ -117,14 +126,19 @@ function sourceToStage(source: string): string {
return map[source] || 'match_brands'
}
// Filtered boxes — show all toggled-on stages
// Filtered boxes — show all toggled-on stages + editor boxes
const visibleBoxes = computed<FrameBBox[]>(() => {
const result: FrameBBox[] = []
// SSE boxes filtered by toggles
for (const [stage, boxes] of Object.entries(stageBoxes.value)) {
if (activeToggles.value.has(stage)) {
result.push(...boxes)
}
}
// Editor boxes (from local CV or server) — always shown
if (props.editorBoxes?.length) {
result.push(...props.editorBoxes)
}
return result
})

View File

@@ -7,7 +7,7 @@ import type { DataSource } from 'mpr-ui-framework'
import { usePipelineStore } from '../stores/pipeline'
const PIPELINE_NODES = [
'extract_frames', 'filter_scenes', 'detect_objects', 'preprocess',
'extract_frames', 'filter_scenes', 'detect_edges', 'detect_objects', 'preprocess',
'run_ocr', 'match_brands', 'escalate_vlm', 'escalate_cloud', 'compile_report',
]