This commit is contained in:
2026-03-27 22:48:31 -03:00
parent bf30acd4df
commit 3d8e7291f3
9 changed files with 5 additions and 26 deletions

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@@ -1,7 +1,8 @@
<script setup lang="ts">
import { ref, computed } from 'vue'
import { SSEDataSource, Panel, ResizeHandle, matchTracks, renderTracksToImageData, imageDataToPngB64 } from 'mpr-ui-framework'
import { SSEDataSource, Panel, ResizeHandle } from 'mpr-ui-framework'
import type { FrameOverlay, FrameBBox } from 'mpr-ui-framework'
import { matchTracks, renderTracksToImageData, imageDataToPngB64 } from '@/cv'
import 'mpr-ui-framework/src/tokens.css'
import LogPanel from './panels/LogPanel.vue'
import FunnelPanel from './panels/FunnelPanel.vue'

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@@ -5,8 +5,8 @@ import {
runEdgeDetectionDebug,
b64ToImageData,
imageDataToB64,
} from 'mpr-ui-framework'
import type { EdgeDetectionParams } from 'mpr-ui-framework'
} from '@/cv'
import type { EdgeDetectionParams } from '@/cv'
interface ConfigField {
name: string

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/**
* Edge detection — TypeScript port of gpu/models/cv/edges.py
*
* 1:1 with the Python version. Same algorithm, same parameters,
* same output format. Runs in the browser, no network.
*/
import { toGrayscale, canny } from './imageOps'
import { houghLinesP, type LineSegment } from './hough'
export interface EdgeRegion {
x: number
y: number
w: number
h: number
confidence: number
label: string
}
export interface EdgeDetectionParams {
cannyLow: number
cannyHigh: number
houghThreshold: number
houghMinLength: number
houghMaxGap: number
pairMaxDistance: number
pairMinDistance: number
}
export interface EdgeDetectionResult {
regions: EdgeRegion[]
}
export interface EdgeDetectionDebugResult extends EdgeDetectionResult {
edgeImageData: ImageData // Canny output for overlay
linesImageData: ImageData // Frame with Hough lines drawn
horizontalCount: number
pairCount: number
}
type HLine = { xMin: number; xMax: number; yMid: number; length: number }
/** Set a pixel on ImageData with bounds check */
function setPixel(img: ImageData, x: number, y: number, r: number, g: number, b: number) {
if (x >= 0 && x < img.width && y >= 0 && y < img.height) {
const p = (y * img.width + x) * 4
img.data[p] = r
img.data[p + 1] = g
img.data[p + 2] = b
img.data[p + 3] = 255
}
}
/** Bresenham line drawing with thickness */
function drawLineThick(
img: ImageData,
x0: number, y0: number, x1: number, y1: number,
r: number, g: number, b: number,
thickness: number = 1,
) {
const dx = Math.abs(x1 - x0)
const dy = Math.abs(y1 - y0)
const sx = x0 < x1 ? 1 : -1
const sy = y0 < y1 ? 1 : -1
let err = dx - dy
const half = Math.floor(thickness / 2)
while (true) {
for (let oy = -half; oy <= half; oy++) {
for (let ox = -half; ox <= half; ox++) {
setPixel(img, x0 + ox, y0 + oy, r, g, b)
}
}
if (x0 === x1 && y0 === y1) break
const e2 = 2 * err
if (e2 > -dy) { err -= dy; x0 += sx }
if (e2 < dx) { err += dx; y0 += sy }
}
}
const DEFAULT_PARAMS: EdgeDetectionParams = {
cannyLow: 50,
cannyHigh: 150,
houghThreshold: 80,
houghMinLength: 100,
houghMaxGap: 10,
pairMaxDistance: 200,
pairMinDistance: 15,
}
/** Filter to near-horizontal lines (within 10 degrees) */
function filterHorizontal(lines: LineSegment[], maxAngleDeg: number = 10): HLine[] {
const maxSlope = Math.tan((maxAngleDeg * Math.PI) / 180)
const result: HLine[] = []
for (const line of lines) {
const dx = line.x2 - line.x1
if (dx === 0) continue
const slope = Math.abs((line.y2 - line.y1) / dx)
if (slope <= maxSlope) {
const yMid = (line.y1 + line.y2) / 2
const xMin = Math.min(line.x1, line.x2)
const xMax = Math.max(line.x1, line.x2)
const length = Math.sqrt(dx * dx + (line.y2 - line.y1) ** 2)
result.push({ xMin, xMax, yMid, length })
}
}
return result
}
/** Find pairs of horizontal lines that could be top/bottom of a hoarding */
function findLinePairs(
horizontals: HLine[],
minDistance: number,
maxDistance: number,
): [HLine, HLine][] {
const sorted = [...horizontals].sort((a, b) => a.yMid - b.yMid)
const pairs: [HLine, HLine][] = []
const used = new Set<number>()
for (let i = 0; i < sorted.length; i++) {
if (used.has(i)) continue
const top = sorted[i]
for (let j = i + 1; j < sorted.length; j++) {
if (used.has(j)) continue
const bottom = sorted[j]
const yGap = bottom.yMid - top.yMid
if (yGap < minDistance) continue
if (yGap > maxDistance) break
// Check horizontal overlap (50% of shorter line)
const overlapStart = Math.max(top.xMin, bottom.xMin)
const overlapEnd = Math.min(top.xMax, bottom.xMax)
const overlap = overlapEnd - overlapStart
const shorterLength = Math.min(top.xMax - top.xMin, bottom.xMax - bottom.xMin)
if (shorterLength > 0 && overlap / shorterLength >= 0.5) {
pairs.push([top, bottom])
used.add(i)
used.add(j)
break
}
}
}
return pairs
}
/** Convert a line pair to a bounding box */
function pairToBox(
top: HLine,
bottom: HLine,
frameWidth: number,
frameHeight: number,
): EdgeRegion | null {
const x = Math.max(0, Math.min(top.xMin, bottom.xMin))
const y = Math.max(0, top.yMid)
const x2 = Math.min(frameWidth, Math.max(top.xMax, bottom.xMax))
const y2 = Math.min(frameHeight, bottom.yMid)
const w = x2 - x
const h = y2 - y
if (w < 20 || h < 5) return null
const avgLineLength = (top.length + bottom.length) / 2
const coverage = Math.min(1.0, avgLineLength / Math.max(w, 1))
return {
x: Math.round(x),
y: Math.round(y),
w: Math.round(w),
h: Math.round(h),
confidence: Math.round(coverage * 1000) / 1000,
label: 'edge_region',
}
}
/**
* Detect edges in an RGBA ImageData.
*
* Equivalent to gpu/models/cv/edges.py detect_edges()
*/
export function detectEdges(
imageData: ImageData,
params: Partial<EdgeDetectionParams> = {},
): EdgeDetectionResult {
const p = { ...DEFAULT_PARAMS, ...params }
const { width, height } = imageData
const gray = toGrayscale(imageData.data, width, height)
const edges = canny(gray, width, height, p.cannyLow, p.cannyHigh)
const rawLines = houghLinesP(edges, width, height, p.houghThreshold, p.houghMinLength, p.houghMaxGap)
const horizontals = filterHorizontal(rawLines)
if (horizontals.length < 2) return { regions: [] }
const pairs = findLinePairs(horizontals, p.pairMinDistance, p.pairMaxDistance)
const regions: EdgeRegion[] = []
for (const [top, bottom] of pairs) {
const box = pairToBox(top, bottom, width, height)
if (box) regions.push(box)
}
return { regions }
}
/**
* Detect edges with debug visualizations.
*
* Equivalent to gpu/models/cv/edges.py detect_edges_debug()
*/
export function detectEdgesDebug(
imageData: ImageData,
params: Partial<EdgeDetectionParams> = {},
): EdgeDetectionDebugResult {
const p = { ...DEFAULT_PARAMS, ...params }
const { width, height, data } = imageData
const gray = toGrayscale(data, width, height)
const edges = canny(gray, width, height, p.cannyLow, p.cannyHigh)
// Edge overlay — white edges on black
const edgeImageData = new ImageData(width, height)
for (let i = 0; i < edges.length; i++) {
const px = i * 4
edgeImageData.data[px] = edges[i]
edgeImageData.data[px + 1] = edges[i]
edgeImageData.data[px + 2] = edges[i]
edgeImageData.data[px + 3] = 255
}
const rawLines = houghLinesP(edges, width, height, p.houghThreshold, p.houghMinLength, p.houghMaxGap)
const horizontals = filterHorizontal(rawLines)
// Lines overlay — darken original frame so lines pop, then draw
const linesImageData = new ImageData(new Uint8ClampedArray(data), width, height)
for (let i = 0; i < linesImageData.data.length; i += 4) {
linesImageData.data[i] = Math.round(linesImageData.data[i] * 0.3)
linesImageData.data[i + 1] = Math.round(linesImageData.data[i + 1] * 0.3)
linesImageData.data[i + 2] = Math.round(linesImageData.data[i + 2] * 0.3)
}
// Draw all Hough lines in red (3px thick)
for (const line of rawLines) {
drawLineThick(linesImageData, line.x1, line.y1, line.x2, line.y2, 255, 50, 50, 2)
}
// Draw horizontal lines in cyan (3px thick)
for (const h of horizontals) {
drawLineThick(linesImageData, Math.round(h.xMin), Math.round(h.yMid), Math.round(h.xMax), Math.round(h.yMid), 0, 255, 255, 3)
}
const pairs = horizontals.length >= 2
? findLinePairs(horizontals, p.pairMinDistance, p.pairMaxDistance)
: []
// Draw paired lines in bright green (4px thick)
for (const [top, bottom] of pairs) {
drawLineThick(linesImageData, Math.round(top.xMin), Math.round(top.yMid), Math.round(top.xMax), Math.round(top.yMid), 0, 255, 0, 4)
drawLineThick(linesImageData, Math.round(bottom.xMin), Math.round(bottom.yMid), Math.round(bottom.xMax), Math.round(bottom.yMid), 0, 255, 0, 4)
}
const regions: EdgeRegion[] = []
for (const [top, bottom] of pairs) {
const box = pairToBox(top, bottom, width, height)
if (box) regions.push(box)
}
return {
regions,
edgeImageData,
linesImageData,
horizontalCount: horizontals.length,
pairCount: pairs.length,
}
}

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/**
* Probabilistic Hough Line Transform — pure TypeScript.
*
* Equivalent to cv2.HoughLinesP. Finds line segments in a binary edge image.
*/
export interface LineSegment {
x1: number
y1: number
x2: number
y2: number
}
/**
* Probabilistic Hough Line Transform.
*
* @param edges - Binary edge image (255 = edge, 0 = not)
* @param width - Image width
* @param height - Image height
* @param threshold - Accumulator threshold (min votes for a line)
* @param minLineLength - Minimum line length in pixels
* @param maxLineGap - Maximum gap between points on the same line
*/
export function houghLinesP(
edges: Uint8Array,
width: number,
height: number,
threshold: number,
minLineLength: number,
maxLineGap: number,
): LineSegment[] {
const diag = Math.ceil(Math.sqrt(width * width + height * height))
const numAngles = 180
const rhoMax = diag
// Precompute sin/cos tables
const cosTable = new Float64Array(numAngles)
const sinTable = new Float64Array(numAngles)
for (let t = 0; t < numAngles; t++) {
const angle = (t * Math.PI) / numAngles
cosTable[t] = Math.cos(angle)
sinTable[t] = Math.sin(angle)
}
// Collect edge points
const edgePoints: [number, number][] = []
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
if (edges[y * width + x] === 255) {
edgePoints.push([x, y])
}
}
}
if (edgePoints.length === 0) return []
// Shuffle edge points for probabilistic sampling
for (let i = edgePoints.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1))
const tmp = edgePoints[i]
edgePoints[i] = edgePoints[j]
edgePoints[j] = tmp
}
// Accumulator
const accum = new Int32Array(numAngles * (2 * rhoMax + 1))
const used = new Uint8Array(width * height)
const lines: LineSegment[] = []
for (const [px, py] of edgePoints) {
if (used[py * width + px]) continue
// Vote
let maxVotes = 0
let bestTheta = 0
for (let t = 0; t < numAngles; t++) {
const rho = Math.round(px * cosTable[t] + py * sinTable[t]) + rhoMax
const idx = t * (2 * rhoMax + 1) + rho
accum[idx]++
if (accum[idx] > maxVotes) {
maxVotes = accum[idx]
bestTheta = t
}
}
if (maxVotes < threshold) continue
// Walk along the line at bestTheta through (px, py)
const ct = cosTable[bestTheta]
const st = sinTable[bestTheta]
// Line direction is perpendicular to (cos, sin)
const dx = -st
const dy = ct
// Walk forward and backward to find line extent
const walkLine = (startX: number, startY: number, dirX: number, dirY: number): [number, number] => {
let lastEdgeX = startX
let lastEdgeY = startY
let gap = 0
let cx = startX
let cy = startY
for (let step = 1; step < Math.max(width, height); step++) {
const nx = Math.round(cx + dirX * step)
const ny = Math.round(cy + dirY * step)
if (nx < 0 || nx >= width || ny < 0 || ny >= height) break
if (edges[ny * width + nx] === 255 && !used[ny * width + nx]) {
lastEdgeX = nx
lastEdgeY = ny
gap = 0
} else {
gap++
if (gap > maxLineGap) break
}
}
return [lastEdgeX, lastEdgeY]
}
const [x1, y1] = walkLine(px, py, -dx, -dy)
const [x2, y2] = walkLine(px, py, dx, dy)
const length = Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2)
if (length < minLineLength) continue
// Mark pixels as used
const steps = Math.ceil(length)
for (let s = 0; s <= steps; s++) {
const mx = Math.round(x1 + (x2 - x1) * s / steps)
const my = Math.round(y1 + (y2 - y1) * s / steps)
if (mx >= 0 && mx < width && my >= 0 && my < height) {
used[my * width + mx] = 1
}
}
lines.push({ x1, y1, x2, y2 })
// Unvote (clean accumulator for used points)
for (let t = 0; t < numAngles; t++) {
const rho = Math.round(px * cosTable[t] + py * sinTable[t]) + rhoMax
accum[t * (2 * rhoMax + 1) + rho]--
}
}
return lines
}

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/**
* Pure TypeScript image operations — no OpenCV dependency.
*
* These implement the subset of CV operations needed for the edge
* detection editor. Same algorithms as the Python/OpenCV versions
* but running in the browser with zero WASM overhead.
*/
/** Grayscale from RGBA ImageData */
export function toGrayscale(data: Uint8ClampedArray, width: number, height: number): Uint8Array {
const gray = new Uint8Array(width * height)
for (let i = 0; i < gray.length; i++) {
const p = i * 4
// ITU-R BT.601 luma
gray[i] = Math.round(0.299 * data[p] + 0.587 * data[p + 1] + 0.114 * data[p + 2])
}
return gray
}
/** 5x5 Gaussian blur */
export function gaussianBlur(src: Uint8Array, width: number, height: number): Uint8Array {
// 5x5 Gaussian kernel (sigma ~1.4, matches OpenCV default for Canny)
const kernel = [
2, 4, 5, 4, 2,
4, 9, 12, 9, 4,
5, 12, 15, 12, 5,
4, 9, 12, 9, 4,
2, 4, 5, 4, 2,
]
const kSum = 159
const out = new Uint8Array(width * height)
for (let y = 2; y < height - 2; y++) {
for (let x = 2; x < width - 2; x++) {
let sum = 0
for (let ky = -2; ky <= 2; ky++) {
for (let kx = -2; kx <= 2; kx++) {
sum += src[(y + ky) * width + (x + kx)] * kernel[(ky + 2) * 5 + (kx + 2)]
}
}
out[y * width + x] = Math.round(sum / kSum)
}
}
return out
}
/** Sobel gradients → magnitude + direction */
export function sobelGradients(
src: Uint8Array,
width: number,
height: number,
): { magnitude: Float32Array; direction: Float32Array } {
const size = width * height
const magnitude = new Float32Array(size)
const direction = new Float32Array(size)
for (let y = 1; y < height - 1; y++) {
for (let x = 1; x < width - 1; x++) {
const i = y * width + x
// Sobel 3x3
const gx =
-src[(y - 1) * width + (x - 1)] - 2 * src[y * width + (x - 1)] - src[(y + 1) * width + (x - 1)] +
src[(y - 1) * width + (x + 1)] + 2 * src[y * width + (x + 1)] + src[(y + 1) * width + (x + 1)]
const gy =
-src[(y - 1) * width + (x - 1)] - 2 * src[(y - 1) * width + x] - src[(y - 1) * width + (x + 1)] +
src[(y + 1) * width + (x - 1)] + 2 * src[(y + 1) * width + x] + src[(y + 1) * width + (x + 1)]
magnitude[i] = Math.sqrt(gx * gx + gy * gy)
direction[i] = Math.atan2(gy, gx)
}
}
return { magnitude, direction }
}
/** Non-maximum suppression for Canny */
export function nonMaxSuppression(
magnitude: Float32Array,
direction: Float32Array,
width: number,
height: number,
): Float32Array {
const out = new Float32Array(width * height)
for (let y = 1; y < height - 1; y++) {
for (let x = 1; x < width - 1; x++) {
const i = y * width + x
const mag = magnitude[i]
if (mag === 0) continue
// Quantize direction to 4 angles (0, 45, 90, 135)
let angle = (direction[i] * 180) / Math.PI
if (angle < 0) angle += 180
let n1 = 0, n2 = 0
if ((angle < 22.5) || (angle >= 157.5)) {
n1 = magnitude[y * width + (x + 1)]
n2 = magnitude[y * width + (x - 1)]
} else if (angle < 67.5) {
n1 = magnitude[(y - 1) * width + (x + 1)]
n2 = magnitude[(y + 1) * width + (x - 1)]
} else if (angle < 112.5) {
n1 = magnitude[(y - 1) * width + x]
n2 = magnitude[(y + 1) * width + x]
} else {
n1 = magnitude[(y - 1) * width + (x - 1)]
n2 = magnitude[(y + 1) * width + (x + 1)]
}
out[i] = (mag >= n1 && mag >= n2) ? mag : 0
}
}
return out
}
/** Hysteresis thresholding for Canny */
export function hysteresis(
nms: Float32Array,
width: number,
height: number,
low: number,
high: number,
): Uint8Array {
const out = new Uint8Array(width * height)
// Mark strong and weak edges
const STRONG = 255
const WEAK = 128
for (let i = 0; i < nms.length; i++) {
if (nms[i] >= high) out[i] = STRONG
else if (nms[i] >= low) out[i] = WEAK
}
// Connect weak edges adjacent to strong edges
let changed = true
while (changed) {
changed = false
for (let y = 1; y < height - 1; y++) {
for (let x = 1; x < width - 1; x++) {
const i = y * width + x
if (out[i] !== WEAK) continue
// Check 8-neighbors for strong edge
for (let dy = -1; dy <= 1; dy++) {
for (let dx = -1; dx <= 1; dx++) {
if (out[(y + dy) * width + (x + dx)] === STRONG) {
out[i] = STRONG
changed = true
}
}
}
}
}
}
// Suppress remaining weak edges
for (let i = 0; i < out.length; i++) {
if (out[i] !== STRONG) out[i] = 0
}
return out
}
/** Full Canny edge detection */
export function canny(
gray: Uint8Array,
width: number,
height: number,
lowThreshold: number,
highThreshold: number,
): Uint8Array {
const blurred = gaussianBlur(gray, width, height)
const { magnitude, direction } = sobelGradients(blurred, width, height)
const nms = nonMaxSuppression(magnitude, direction, width, height)
return hysteresis(nms, width, height, lowThreshold, highThreshold)
}
/** Convert edge image (Uint8Array) to base64 JPEG via offscreen canvas */
export function edgeImageToB64(edges: Uint8Array, width: number, height: number): string {
const canvas = new OffscreenCanvas(width, height)
const ctx = canvas.getContext('2d')!
const imgData = ctx.createImageData(width, height)
for (let i = 0; i < edges.length; i++) {
const p = i * 4
imgData.data[p] = edges[i]
imgData.data[p + 1] = edges[i]
imgData.data[p + 2] = edges[i]
imgData.data[p + 3] = 255
}
ctx.putImageData(imgData, 0, 0)
const blob = canvas.convertToBlob({ type: 'image/jpeg', quality: 0.7 })
return '' // placeholder — async handled in worker
}

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/**
* Browser-side CV — public API.
*
* Runs edge detection directly on the main thread.
* Pure TypeScript, no WASM, no dependencies.
* ~10-50ms per 1080p frame — fast enough for slider feedback.
*
* TODO: Move to Web Worker when processing larger batches.
*
* Usage:
* import { runEdgeDetection, runEdgeDetectionDebug } from '@/cv'
* const result = await runEdgeDetection(imageData, params)
*/
import { detectEdges, detectEdgesDebug, type EdgeRegion, type EdgeDetectionParams } from './edges'
export type { EdgeRegion, EdgeDetectionParams } from './edges'
export type { EdgeDetectionResult, EdgeDetectionDebugResult } from './edges'
export { matchTracks, renderTracksToImageData } from './tracks'
export type { Track, TrackPoint } from './tracks'
/** Run edge detection. Returns bounding boxes. */
export async function runEdgeDetection(
imageData: ImageData,
params: Partial<EdgeDetectionParams> = {},
): Promise<{ regions: EdgeRegion[] }> {
return detectEdges(imageData, params)
}
/** Run edge detection with debug overlays. Returns boxes + visualization ImageData. */
export async function runEdgeDetectionDebug(
imageData: ImageData,
params: Partial<EdgeDetectionParams> = {},
): Promise<{
regions: EdgeRegion[]
edgeImageData: ImageData
linesImageData: ImageData
horizontalCount: number
pairCount: number
}> {
return detectEdgesDebug(imageData, params)
}
/**
* Decode a base64 JPEG string to ImageData.
*
* Used to convert the checkpoint frame (base64) into ImageData
* that the CV functions can process.
*/
export function b64ToImageData(b64: string): Promise<ImageData> {
return new Promise((resolve, reject) => {
const img = new Image()
img.onload = () => {
const canvas = new OffscreenCanvas(img.width, img.height)
const ctx = canvas.getContext('2d')!
ctx.drawImage(img, 0, 0)
resolve(ctx.getImageData(0, 0, img.width, img.height))
}
img.onerror = () => reject(new Error('Failed to decode image'))
img.src = `data:image/jpeg;base64,${b64}`
})
}
/**
* Encode ImageData to base64 PNG string (preserves transparency).
*
* Used for overlays that need a transparent background (e.g. motion tracks).
* Pair with srcFormat: 'png' on the FrameOverlay.
*/
export async function imageDataToPngB64(imageData: ImageData): Promise<string> {
const canvas = new OffscreenCanvas(imageData.width, imageData.height)
const ctx = canvas.getContext('2d')!
ctx.putImageData(imageData, 0, 0)
const blob = await canvas.convertToBlob({ type: 'image/png' })
const buffer = await blob.arrayBuffer()
const bytes = new Uint8Array(buffer)
let binary = ''
for (let i = 0; i < bytes.length; i++) {
binary += String.fromCharCode(bytes[i])
}
return btoa(binary)
}
/**
* Encode ImageData to base64 JPEG string.
*
* Used to convert debug overlay ImageData back to base64
* for the FrameRenderer overlays prop.
*/
export async function imageDataToB64(imageData: ImageData): Promise<string> {
const canvas = new OffscreenCanvas(imageData.width, imageData.height)
const ctx = canvas.getContext('2d')!
ctx.putImageData(imageData, 0, 0)
const blob = await canvas.convertToBlob({ type: 'image/jpeg', quality: 0.7 })
const buffer = await blob.arrayBuffer()
const bytes = new Uint8Array(buffer)
let binary = ''
for (let i = 0; i < bytes.length; i++) {
binary += String.fromCharCode(bytes[i])
}
return btoa(binary)
}

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/**
* Motion track matching and rendering.
*
* Matches bounding boxes across frames by IoU (Intersection over Union).
* Uses Hungarian-style optimal assignment so every track gets its best match.
* Renders VFX-style tracks: × at start/end, dotted trace in between.
* Returns ImageData (RGBA, transparent background) for use as a FrameOverlay.
*/
export type TrackPoint = { seq: number; cx: number; cy: number; w: number; h: number }
export type Track = { id: number; points: TrackPoint[] }
type Box = { x: number; y: number; w: number; h: number }
function iou(a: Box, b: Box): number {
const x1 = Math.max(a.x, b.x)
const y1 = Math.max(a.y, b.y)
const x2 = Math.min(a.x + a.w, b.x + b.w)
const y2 = Math.min(a.y + a.h, b.y + b.h)
const inter = Math.max(0, x2 - x1) * Math.max(0, y2 - y1)
if (inter === 0) return 0
const union = a.w * a.h + b.w * b.h - inter
return union > 0 ? inter / union : 0
}
/**
* Match bounding boxes across frames by IoU.
*
* For each pair of consecutive frames, computes an IoU cost matrix and
* assigns tracks to boxes using greedy-best-first on IoU score (descending).
* minIoU: minimum overlap to consider a match (default 0.15).
*/
export function matchTracks(
regionsByFrame: Record<number, Box[]>,
minIoU = 0.15,
): Track[] {
const seqs = Object.keys(regionsByFrame).map(Number).sort((a, b) => a - b)
if (seqs.length === 0) return []
let nextId = 0
const active: Track[] = []
const finished: Track[] = []
for (const seq of seqs) {
const boxes = regionsByFrame[seq]
if (active.length === 0) {
for (const b of boxes) {
active.push({
id: nextId++,
points: [{ seq, cx: b.x + b.w / 2, cy: b.y + b.h / 2, w: b.w, h: b.h }],
})
}
continue
}
// Build cost matrix: IoU between each active track's last box and each new box
const costs: Array<{ trackIdx: number; boxIdx: number; score: number }> = []
for (let t = 0; t < active.length; t++) {
const last = active[t].points[active[t].points.length - 1]
const trackBox: Box = { x: last.cx - last.w / 2, y: last.cy - last.h / 2, w: last.w, h: last.h }
for (let b = 0; b < boxes.length; b++) {
const score = iou(trackBox, boxes[b])
if (score >= minIoU) {
costs.push({ trackIdx: t, boxIdx: b, score })
}
}
}
// Greedy-best-first assignment (sorted by descending IoU)
costs.sort((a, b) => b.score - a.score)
const matchedTracks = new Set<number>()
const matchedBoxes = new Set<number>()
const next: Track[] = []
for (const { trackIdx, boxIdx } of costs) {
if (matchedTracks.has(trackIdx) || matchedBoxes.has(boxIdx)) continue
matchedTracks.add(trackIdx)
matchedBoxes.add(boxIdx)
const b = boxes[boxIdx]
active[trackIdx].points.push({
seq, cx: b.x + b.w / 2, cy: b.y + b.h / 2, w: b.w, h: b.h,
})
next.push(active[trackIdx])
}
// Unmatched tracks → finished
for (let t = 0; t < active.length; t++) {
if (!matchedTracks.has(t)) finished.push(active[t])
}
// Unmatched boxes → new tracks
for (let b = 0; b < boxes.length; b++) {
if (!matchedBoxes.has(b)) {
const box = boxes[b]
next.push({
id: nextId++,
points: [{ seq, cx: box.x + box.w / 2, cy: box.y + box.h / 2, w: box.w, h: box.h }],
})
}
}
active.length = 0
active.push(...next)
}
return [...finished, ...active]
}
/**
* Render tracks to ImageData (RGBA, transparent background).
*
* Only draws tracks that span ≥2 frames (single-frame detections are skipped).
* × at start, × at end, dotted trace in between.
* Filled dot at currentSeq.
*/
export function renderTracksToImageData(
tracks: Track[],
width: number,
height: number,
currentSeq: number,
color = '#00e5ff',
): ImageData {
const canvas = new OffscreenCanvas(width, height)
const ctx = canvas.getContext('2d')!
ctx.clearRect(0, 0, width, height)
ctx.strokeStyle = color
ctx.fillStyle = color
for (const track of tracks) {
const pts = track.points
// Skip single-frame detections — no temporal signal
if (pts.length < 2) continue
// Dotted trace connecting all centers
ctx.globalAlpha = 0.75
ctx.lineWidth = 1.5
ctx.setLineDash([4, 4])
ctx.beginPath()
ctx.moveTo(pts[0].cx, pts[0].cy)
for (let i = 1; i < pts.length; i++) {
ctx.lineTo(pts[i].cx, pts[i].cy)
}
ctx.stroke()
ctx.setLineDash([])
// × at first point
ctx.globalAlpha = 0.9
ctx.lineWidth = 1.5
drawX(ctx, pts[0].cx, pts[0].cy, 7)
// × at last point
drawX(ctx, pts[pts.length - 1].cx, pts[pts.length - 1].cy, 7)
// Filled dot at current frame
const curr = pts.find(p => p.seq === currentSeq)
if (curr) {
ctx.globalAlpha = 1
ctx.beginPath()
ctx.arc(curr.cx, curr.cy, 4, 0, Math.PI * 2)
ctx.fill()
}
}
return ctx.getImageData(0, 0, width, height)
}
function drawX(
ctx: OffscreenCanvasRenderingContext2D,
cx: number,
cy: number,
size: number,
): void {
ctx.beginPath()
ctx.moveTo(cx - size, cy - size)
ctx.lineTo(cx + size, cy + size)
ctx.moveTo(cx + size, cy - size)
ctx.lineTo(cx - size, cy + size)
ctx.stroke()
}

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/**
* CV Web Worker — runs edge detection off the main thread.
*
* Message protocol:
* Main → Worker: { type: 'detect_edges', imageData: ImageData, params: {...} }
* Main → Worker: { type: 'detect_edges_debug', imageData: ImageData, params: {...} }
* Worker → Main: { type: 'result', regions: [...] }
* Worker → Main: { type: 'debug_result', regions: [...], edgeImageData, linesImageData, horizontalCount, pairCount }
* Worker → Main: { type: 'error', message: string }
*/
import { detectEdges, detectEdgesDebug, type EdgeDetectionParams } from './edges'
self.onmessage = (event: MessageEvent) => {
const { type, imageData, params } = event.data
try {
if (type === 'detect_edges') {
const result = detectEdges(imageData, params)
self.postMessage({ type: 'result', regions: result.regions })
} else if (type === 'detect_edges_debug') {
const result = detectEdgesDebug(imageData, params)
self.postMessage({
type: 'debug_result',
regions: result.regions,
edgeImageData: result.edgeImageData,
linesImageData: result.linesImageData,
horizontalCount: result.horizontalCount,
pairCount: result.pairCount,
}, [
// Transfer ownership of the backing buffers for zero-copy
result.edgeImageData.data.buffer,
result.linesImageData.data.buffer,
])
} else {
self.postMessage({ type: 'error', message: `Unknown message type: ${type}` })
}
} catch (e) {
self.postMessage({ type: 'error', message: String(e) })
}
}