saving status before scene frame fix after rust change
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@@ -109,8 +109,10 @@ impl Session {
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None
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});
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// Scene relay: Unix socket for Python scene detection.
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let socket_path = stream_dir.join(SCENE_SOCKET_NAME);
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// Scene relay: Unix socket at data/scene.sock (fixed path).
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// Python always connects here — no need to discover per-session paths.
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let data_dir = sessions_dir.parent().unwrap_or(sessions_dir);
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let socket_path = data_dir.join(SCENE_SOCKET_NAME);
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let (scene_tx, scene_rx) = tokio::sync::mpsc::channel(32);
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info!("Scene relay: spawning for {}", socket_path.display());
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tokio::spawn(scene_relay_task(socket_path, scene_rx));
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@@ -169,8 +171,13 @@ impl Session {
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Ok(s) => info!("ffmpeg recorder exited: {s}"),
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Err(e) => warn!("ffmpeg recorder wait error: {e}"),
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}
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// Clear the active session marker.
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let _ = fs::remove_file(&self.active_session_file);
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// Clear the active session marker only if it still points to our session.
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// Another session may have overwritten it if the server restarted.
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if let Ok(content) = fs::read_to_string(&self.active_session_file) {
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if content.trim() == self.session_dir.to_str().unwrap_or("") {
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let _ = fs::remove_file(&self.active_session_file);
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}
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}
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}
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}
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